using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFFSM;
using XFGameFramework;
public class 野生斑鸠_阶段一 : FSMState
{
    public Module module;
    public override void OnEnter()
    {
        base.OnEnter();

        module = userData as Module;
        if (module == null) throw new System.Exception("userData is not Module");


    }

    public override void OnExit()
    {
        base.OnExit();
    }
}
